
Kingler
What it takes to pull
1 in 48
packs, for this exact card
110
packs to be 90% sure — 8 weeks
70
Pack Points to just buy it, at 2 free packs a day
69 cards share Uncommon in this expansion, so the published rate for the rarity is divided 69 ways. How these odds work
That is 8 weeks of free packs, for this one card.
Start on an account that already has pulls- HP
- 120
- Stage
- Stage 1
- Evolves from
- Krabby
- Weakness
- Lightning +20
- Retreat cost
- 3
Attacks
WWCKO Crab80+
Flip 2 coins. If both of them are heads, this attack does 80 more damage.
Found in
The short version
Kingler is a Stage 1 Water-type Pokémon with 120 HP, weak to Lightning and a retreat cost of 3. It is card 069 of 286 in Genetic Apex, printed at Uncommon, and it turns up in the Mewtwo pack. It evolves from Krabby. 117 cards in the expansion are rarer than this one. Opening for it means about 110 packs to be reasonably sure of one, which at 2 free packs a day is 8 weeks. The art is by Shigenori Negishi, who has 53 other cards in the game.
Its large and hard pincer has 10,000-horsepower strength. However, being so big, it is unwieldy to move.
Illustrated by Shigenori Negishi
Plays well with Kingler10 cards
KO Crab costs 3 — these bring Water Energy faster than one attachment a turn.
MistyUncommonChoose 1 of your [W] Pokémon, and flip a coin until you get tails. For each heads, take a [W] Energy from your Energy Zone and attach it to that Pokémon.supporter
ManaphyUncommonChoose 2 of your Benched Pokémon. For each of those Pokémon, take a [W] Energy from your Energy Zone and attach it to that Pokémon.Basic
MantykeRareTake a [W] Energy from your Energy Zone and attach it to 1 of your Benched Basic Pokémon.Basic
PhioneUncommonTake a [W] Energy from your Energy Zone and attach it to 1 of your Benched [W] Pokémon.Basic
Elemental SwitchUncommonMove a [R], [W], or [L] Energy from 1 of your Benched Pokémon to your Active Pokémon.item
JellicentRareIf this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, take a [W] Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.Stage 1
Mega Sharpedo exDouble RareTake a [W] Energy from your Energy Zone and attach it to 1 of your Benched [W] Pokémon.Stage 1
VaporeonRareAs often as you like during your turn, you may move a [W] Energy from 1 of your Benched [W] Pokémon to your Active [W] Pokémon.Stage 1
BaxcaliburRareOnce during your turn, you may take a [W] Energy from your Energy Zone and attach it to the [W] Pokémon in the Active Spot.Stage 2
Ho-Oh exDouble RareTake a [R], [W], and [L] Energy from your Energy Zone and attach them to your Benched Basic Pokémon in any way you like.Basic