Pokémon TCG Pocket decks

Ten energy types, ranked by what the cards actually print. No tier list and no opinion: every number here is damage divided by the turns it takes to deal it, counted from the card.

Pick a type

What a damage number is worth

What a number is worth, counted across every Pokémon in the game rather than guessed. The ex column is the one that decides games.

DamageOne-shots any PokémonOne-shots an ex
6024%0%
10063%1%
12075%5%
15092%51%
18098%84%
20099%90%

How this is ranked

Ranked by damage per turn: the earliest turn an attack can be used, counting evolutions as well as energy, because a Stage 2 costing one energy still needs two turns of evolving first. One energy attaches per turn and one evolution happens per turn, and they run in parallel, so the wait is whichever takes longer.

Attacks whose damage is a coin flip, a multiplier or conditional on the board are left out of the ranking — a card printed “50×” does 50 per heads, not 100, and sorting it as 100 would put it above cards that beat it. They are still real cards; they are just not comparable to a flat number.

Current as of Team Rocket’s Ambition. Every number recomputes when an expansion ships.

Building any of these means pulling the cards first. See the accounts for sale