
Articuno
What it takes to pull
1 in 170
packs, for this exact card
390
packs to be 90% sure — 7 months
150
Pack Points to just buy it, at 2 free packs a day
42 cards share Rare in this expansion, so the published rate for the rarity is divided 42 ways. How these odds work
That is 7 months of free packs, for this one card.
Start on an account that already has pulls- HP
- 100
- Stage
- Basic
- Weakness
- Lightning +20
- Retreat cost
- 1
Attacks
WWCIce Beam60
Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Found in
The short version
Articuno is a Basic Water-type Pokémon with 100 HP, weak to Lightning and a retreat cost of 1. It is card 083 of 286 in Genetic Apex, printed at Rare, and it turns up in the Mewtwo pack. 75 cards in the expansion are rarer than this one. Opening for it means about 390 packs to be reasonably sure of one, which at 2 free packs a day is 7 months. The art is by Hitoshi Ariga, who has 33 other cards in the game.
It’s said that this Pokémon’s beautiful blue wings are made of ice. Articuno flies over snowy mountains, its long tail fluttering along behind it.
Illustrated by Hitoshi Ariga
Plays well with Articuno10 cards
Ice Beam costs 3 — these bring Water Energy faster than one attachment a turn.
MistyUncommonChoose 1 of your [W] Pokémon, and flip a coin until you get tails. For each heads, take a [W] Energy from your Energy Zone and attach it to that Pokémon.supporter
ManaphyUncommonChoose 2 of your Benched Pokémon. For each of those Pokémon, take a [W] Energy from your Energy Zone and attach it to that Pokémon.Basic
MantykeRareTake a [W] Energy from your Energy Zone and attach it to 1 of your Benched Basic Pokémon.Basic
PhioneUncommonTake a [W] Energy from your Energy Zone and attach it to 1 of your Benched [W] Pokémon.Basic
Elemental SwitchUncommonMove a [R], [W], or [L] Energy from 1 of your Benched Pokémon to your Active Pokémon.item
JellicentRareIf this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, take a [W] Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.Stage 1
Mega Sharpedo exDouble RareTake a [W] Energy from your Energy Zone and attach it to 1 of your Benched [W] Pokémon.Stage 1
VaporeonRareAs often as you like during your turn, you may move a [W] Energy from 1 of your Benched [W] Pokémon to your Active [W] Pokémon.Stage 1
BaxcaliburRareOnce during your turn, you may take a [W] Energy from your Energy Zone and attach it to the [W] Pokémon in the Active Spot.Stage 2
Ho-Oh exDouble RareTake a [R], [W], and [L] Energy from your Energy Zone and attach them to your Benched Basic Pokémon in any way you like.Basic