
Moltres ex
What it takes to pull
1 in 231
packs, for this exact card
531
packs to be 90% sure — 9 months
1,250
Pack Points to just buy it, at 2 free packs a day
6 cards share Special Art Rare in this expansion, so the published rate for the rarity is divided 6 ways. How a special art card odds work
That is 9 months of free packs, for this one card.
Start on an account that already has pulls- HP
- 140
- Stage
- Basic
- Weakness
- Lightning +20
- Retreat cost
- 2
Attacks
RInferno Dance
Flip 3 coins. Take an amount of [R] Energy from your Energy Zone equal to the number of heads and attach it to your Benched [R] Pokémon in any way you like.
RCCHeat Blast70
Found in
The short version
Moltres ex is a Basic Fire-type Pokémon with 140 HP, weak to Lightning and a retreat cost of 2. It is card 274 of 286 in Genetic Apex, printed at Special Art Rare, and it turns up in the Charizard pack. 7 cards in the expansion are rarer than this one. Opening for it means about 531 packs to be reasonably sure of one, which at 2 free packs a day is 9 months. The art is by hncl, who has 17 other cards in the game.
Illustrated by hncl
Plays well with Moltres ex9 cards
Heat Blast costs 3 — these bring Fire Energy faster than one attachment a turn.
Flame PatchUncommonAttach a [R] Energy from your discard pile to your Active [R] Pokémon.item
KiaweUncommonChoose 1 of your Alolan Marowak or Turtonator. Take 2 [R] Energy from your Energy Zone and attach it to that Pokémon. Your turn ends.supporter
Hearthflame Mask OgerponRareFlip a coin. If heads, take 2 [R] Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.Basic
MagbyRareTake a [R] Energy from your Energy Zone and attach it to 1 of your Benched Basic Pokémon.Basic
CharmeleonUncommonOnce during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may take a [R] Energy from your Energy Zone and attach it to your Active [R] Pokémon.Stage 1
CharmeleonUncommonOnce during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may take a [R] Energy from your Energy Zone and attach it to your Active [R] Pokémon.Stage 1
Elemental SwitchUncommonMove a [R], [W], or [L] Energy from 1 of your Benched Pokémon to your Active Pokémon.item
FlareonRareTake a [R] Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.Stage 1
Ho-Oh exDouble RareTake a [R], [W], and [L] Energy from your Energy Zone and attach them to your Benched Basic Pokémon in any way you like.Basic
Moltres ex helps these6 of 64
Moltres ex brings Fire Energy faster than one attachment a turn. 64 cards want that; these 6 need it most.
Charizard exDouble RareSteam Artillery costs 5.Take 3 [R] Energy from your Energy Zone and attach it to this Pokémon.Stage 2
Mega Charizard Y exDouble RareCrimson Dive costs 4.This Pokémon also does 50 damage to itself.Stage 2
Charizard exDouble RareCrimson Storm costs 4.Discard 2 [R] Energy from this Pokémon.Stage 2
CharizardRareFire Spin costs 4.Discard 2 [R] Energy from this Pokémon.Stage 2
CharizardRareInferno Onrush costs 4.This Pokémon also does 30 damage to itself.Stage 2
RayquazaRareDragon Impact costs 4.Discard 2 random Energy from this Pokémon.Basic