
Drednaw
What it takes to pull
1 in 16
packs, for this exact card
36
packs to be 90% sure — 3 weeks
70
Pack Points to just buy it, at 2 free packs a day
23 cards share Uncommon in this expansion, so the published rate for the rarity is divided 23 ways. How these odds work
That is 3 weeks of free packs, for this one card.
Start on an account that already has pulls- HP
- 130
- Stage
- Stage 1
- Evolves from
- Chewtle
- Weakness
- Lightning +20
- Retreat cost
- 3
Attacks
WWWCrunch70
Flip a coin. If heads, discard a random Energy from your opponent's Active Pokémon.
Found in
The short version
Drednaw is a Stage 1 Water-type Pokémon with 130 HP, weak to Lightning and a retreat cost of 3. It is card 023 of 86 in Mythical Island, printed at Uncommon, and it turns up in the Mew pack. It evolves from Chewtle. 31 cards in the expansion are rarer than this one. Opening for it means about 36 packs to be reasonably sure of one, which at 2 free packs a day is 3 weeks. The art is by nisimono, who has 1 other card in the game.
Its massive, jagged teeth can crush a boulder in a single bite. This Pokémon has an extremely vicious disposition.
Illustrated by nisimono
Plays well with Drednaw10 cards
Crunch costs 3 — these bring Water Energy faster than one attachment a turn.
MistyUncommonChoose 1 of your [W] Pokémon, and flip a coin until you get tails. For each heads, take a [W] Energy from your Energy Zone and attach it to that Pokémon.supporter
ManaphyUncommonChoose 2 of your Benched Pokémon. For each of those Pokémon, take a [W] Energy from your Energy Zone and attach it to that Pokémon.Basic
MantykeRareTake a [W] Energy from your Energy Zone and attach it to 1 of your Benched Basic Pokémon.Basic
PhioneUncommonTake a [W] Energy from your Energy Zone and attach it to 1 of your Benched [W] Pokémon.Basic
Elemental SwitchUncommonMove a [R], [W], or [L] Energy from 1 of your Benched Pokémon to your Active Pokémon.item
JellicentRareIf this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, take a [W] Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.Stage 1
Mega Sharpedo exDouble RareTake a [W] Energy from your Energy Zone and attach it to 1 of your Benched [W] Pokémon.Stage 1
VaporeonRareAs often as you like during your turn, you may move a [W] Energy from 1 of your Benched [W] Pokémon to your Active [W] Pokémon.Stage 1
BaxcaliburRareOnce during your turn, you may take a [W] Energy from your Energy Zone and attach it to the [W] Pokémon in the Active Spot.Stage 2
Ho-Oh exDouble RareTake a [R], [W], and [L] Energy from your Energy Zone and attach them to your Benched Basic Pokémon in any way you like.Basic