
Mamoswine
What it takes to pull
1 in 97
packs, for this exact card
223
packs to be 90% sure — 4 months
150
Pack Points to just buy it, at 2 free packs a day
24 cards share Rare in this expansion, so the published rate for the rarity is divided 24 ways. How these odds work
That is 4 months of free packs, for this one card.
Start on an account that already has pulls- HP
- 160
- Stage
- Stage 2
- Evolves from
- Piloswine
- Weakness
- Metal +20
- Retreat cost
- 4
Ability and attacks
AbilityThick Fat
This Pokémon takes −30 damage from attacks from [R] or [W] Pokémon.
WWCCFrosty Flattening120
Found in
The short version
Mamoswine is a Stage 2 Water-type Pokémon with 160 HP, weak to Metal and a retreat cost of 4. It is card 033 of 207 in Space-Time Smackdown, printed at Rare, and it turns up in the Dialga pack. It evolves from Piloswine. 62 cards in the expansion are rarer than this one. Opening for it means about 223 packs to be reasonably sure of one, which at 2 free packs a day is 4 months. The art is by match, who has 33 other cards in the game.
This Pokémon can be spotted in wall paintings from as far back as 10,000 years ago. For a while, it was thought to have gone extinct.
Illustrated by match
Plays well with Mamoswine10 cards
Frosty Flattening costs 4 — these bring Water Energy faster than one attachment a turn.
MistyUncommonChoose 1 of your [W] Pokémon, and flip a coin until you get tails. For each heads, take a [W] Energy from your Energy Zone and attach it to that Pokémon.supporter
ManaphyUncommonChoose 2 of your Benched Pokémon. For each of those Pokémon, take a [W] Energy from your Energy Zone and attach it to that Pokémon.Basic
MantykeRareTake a [W] Energy from your Energy Zone and attach it to 1 of your Benched Basic Pokémon.Basic
PhioneUncommonTake a [W] Energy from your Energy Zone and attach it to 1 of your Benched [W] Pokémon.Basic
Elemental SwitchUncommonMove a [R], [W], or [L] Energy from 1 of your Benched Pokémon to your Active Pokémon.item
JellicentRareIf this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, take a [W] Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.Stage 1
Mega Sharpedo exDouble RareTake a [W] Energy from your Energy Zone and attach it to 1 of your Benched [W] Pokémon.Stage 1
VaporeonRareAs often as you like during your turn, you may move a [W] Energy from 1 of your Benched [W] Pokémon to your Active [W] Pokémon.Stage 1
BaxcaliburRareOnce during your turn, you may take a [W] Energy from your Energy Zone and attach it to the [W] Pokémon in the Active Spot.Stage 2
Ho-Oh exDouble RareTake a [R], [W], and [L] Energy from your Energy Zone and attach them to your Benched Basic Pokémon in any way you like.Basic