
Dusknoir
What it takes to pull
1 in 97
packs, for this exact card
223
packs to be 90% sure — 4 months
150
Pack Points to just buy it, at 2 free packs a day
24 cards share Rare in this expansion, so the published rate for the rarity is divided 24 ways. How these odds work
That is 4 months of free packs, for this one card.
Start on an account that already has pulls- HP
- 130
- Stage
- Stage 2
- Evolves from
- Dusclops
- Weakness
- Darkness +20
- Retreat cost
- 2
Ability and attacks
AbilityShadow Void
As often as you like during your turn, you may choose 1 of your Pokémon that has damage on it, and move all of its damage to this Pokémon.
PCCDevour Soul70
Found in
The short version
Dusknoir is a Stage 2 Psychic-type Pokémon with 130 HP, weak to Darkness and a retreat cost of 2. It is card 072 of 207 in Space-Time Smackdown, printed at Rare, and it turns up in the Dialga pack. It evolves from Dusclops. 62 cards in the expansion are rarer than this one. Opening for it means about 223 packs to be reasonably sure of one, which at 2 free packs a day is 4 months. The art is by Suwama Chiaki, who has 20 other cards in the game.
At the bidding of transmissions from the spirit world, it steals people and Pokémon away. No one knows whether it has a will of its own.
Illustrated by Suwama Chiaki
Plays well with Dusknoir8 cards
Devour Soul costs 3 — these bring Psychic Energy faster than one attachment a turn.
FantinaUncommonTake a [P] Energy from your Energy Zone and attach it to each of your Drifblim and Mismagius.supporter
CarbinkUncommonChoose 2 of your Benched Pokémon. For each of those Pokémon, take a [P] Energy from your Energy Zone and attach it to that Pokémon.Basic
UxieUncommonTake a [P] Energy from your Energy Zone and attach it to Mesprit or Azelf.Basic
MismagiusUncommonMove all [P] Energy from this Pokémon to 1 of your Benched Pokémon.Stage 1
GardevoirRareTake 2 [P] Energy from your Energy Zone and attach it to 1 of your Benched [P] Pokémon.Stage 2
GardevoirRareOnce during your turn, you may take 1 [P] Energy from your Energy Zone and attach it to the [P] Pokémon in the Active Spot.Stage 2
Lunala exDouble RareOnce during your turn, you may move all [P] Energy from 1 of your Benched [P] Pokémon to your Active Pokémon.Stage 2
Mega Gardevoir exDouble RareTake 3 [P] Energy from your Energy Zone and attach it to your [P] Pokémon in any way you like.Stage 2