
Giratina
What it takes to pull
1 in 53
packs, for this exact card
121
packs to be 90% sure — 2 months
150
Pack Points to just buy it, at 2 free packs a day
13 cards share Rare in this expansion, so the published rate for the rarity is divided 13 ways. How these odds work
That is 2 months of free packs, for this one card.
Start on an account that already has pulls- HP
- 120
- Stage
- Basic
- Weakness
- none +20
- Retreat cost
- 3
Attacks
GPCCrisis Dive120
Discard 2 random Energy from this Pokémon.
Found in
The short version
Giratina is a Basic Dragon-type Pokémon with 120 HP, weak to none and a retreat cost of 3. It is card 061 of 96 in Triumphant Light, printed at Rare, and it turns up in the Arceus pack. 26 cards in the expansion are rarer than this one. Opening for it means about 121 packs to be reasonably sure of one, which at 2 free packs a day is 2 months. The art is by Shin Nagasawa, who has 75 other cards in the game.
This Pokémon is said to live in a world on the reverse side of ours, where common knowledge is distorted and strange.
Illustrated by Shin Nagasawa
Plays well with Giratina12 cards
Crisis Dive costs 3 — these bring Psychic Energy faster than one attachment a turn.
FantinaUncommonTake a [P] Energy from your Energy Zone and attach it to each of your Drifblim and Mismagius.supporter
CarbinkUncommonChoose 2 of your Benched Pokémon. For each of those Pokémon, take a [P] Energy from your Energy Zone and attach it to that Pokémon.Basic
UxieUncommonTake a [P] Energy from your Energy Zone and attach it to Mesprit or Azelf.Basic
Leafeon exDouble RareAccelerates Grass EnergyOnce during your turn, if this Pokémon is in the Active Spot, you may take a [G] Energy from your Energy Zone and attach it to 1 of your [G] Pokémon.Stage 1
LilligantUncommonAccelerates Grass EnergyTake a [G] Energy from your Energy Zone and attach it to 1 of your Benched [G] Pokémon.Stage 1
MismagiusUncommonMove all [P] Energy from this Pokémon to 1 of your Benched Pokémon.Stage 1
GardevoirRareTake 2 [P] Energy from your Energy Zone and attach it to 1 of your Benched [P] Pokémon.Stage 2
GardevoirRareOnce during your turn, you may take 1 [P] Energy from your Energy Zone and attach it to the [P] Pokémon in the Active Spot.Stage 2
Lunala exDouble RareOnce during your turn, you may move all [P] Energy from 1 of your Benched [P] Pokémon to your Active Pokémon.Stage 2
Mega Gardevoir exDouble RareTake 3 [P] Energy from your Energy Zone and attach it to your [P] Pokémon in any way you like.Stage 2
SableyeUncommonAccelerates Grass EnergyTake a random Energy from among [G], [R], [W], [L], [P], [F], [D], and [M] Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.Basic
SerperiorRareAccelerates Grass EnergyEach [G] Energy attached to your [G] Pokémon provides 2 [G] Energy. This effect doesn't stack.Stage 2