
Crawdaunt
What it takes to pull
1 in 202
packs, for this exact card
465
packs to be 90% sure — 8 months
150
Pack Points to just buy it, at 2 free packs a day
50 cards share Rare in this expansion, so the published rate for the rarity is divided 50 ways. How these odds work
That is 8 months of free packs, for this one card.
Start on an account that already has pulls- HP
- 100
- Stage
- Stage 1
- Evolves from
- Corphish
- Weakness
- Lightning +20
- Retreat cost
- 2
Ability and attacks
AbilityUnruly Claw
Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may discard a random Energy from your opponent's Active Pokémon.
WWCCrabhammer70
Found in
The short version
Crawdaunt is a Stage 1 Water-type Pokémon with 100 HP, weak to Lightning and a retreat cost of 2. It is card 105 of 379 in Deluxe Pack: ex, printed at Rare, and it turns up in the Deluxe pack. It evolves from Corphish. 101 cards in the expansion are rarer than this one. Opening for it means about 465 packs to be reasonably sure of one, which at 2 free packs a day is 8 months. The art is by Hajime Kusajima, who has 23 other cards in the game.
A rough customer that wildly flails its giant claws. It is said to be extremely hard to raise.
Illustrated by Hajime Kusajima
Plays well with Crawdaunt10 cards
Crabhammer costs 3 — these bring Water Energy faster than one attachment a turn.
MistyUncommonChoose 1 of your [W] Pokémon, and flip a coin until you get tails. For each heads, take a [W] Energy from your Energy Zone and attach it to that Pokémon.supporter
ManaphyUncommonChoose 2 of your Benched Pokémon. For each of those Pokémon, take a [W] Energy from your Energy Zone and attach it to that Pokémon.Basic
MantykeRareTake a [W] Energy from your Energy Zone and attach it to 1 of your Benched Basic Pokémon.Basic
PhioneUncommonTake a [W] Energy from your Energy Zone and attach it to 1 of your Benched [W] Pokémon.Basic
Elemental SwitchUncommonMove a [R], [W], or [L] Energy from 1 of your Benched Pokémon to your Active Pokémon.item
JellicentRareIf this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, take a [W] Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.Stage 1
Mega Sharpedo exDouble RareTake a [W] Energy from your Energy Zone and attach it to 1 of your Benched [W] Pokémon.Stage 1
VaporeonRareAs often as you like during your turn, you may move a [W] Energy from 1 of your Benched [W] Pokémon to your Active [W] Pokémon.Stage 1
BaxcaliburRareOnce during your turn, you may take a [W] Energy from your Energy Zone and attach it to the [W] Pokémon in the Active Spot.Stage 2
Ho-Oh exDouble RareTake a [R], [W], and [L] Energy from your Energy Zone and attach them to your Benched Basic Pokémon in any way you like.Basic