
Gardevoir
What it takes to pull
1 in 47
packs, for this exact card
106
packs to be 90% sure — 8 weeks
400
Pack Points to just buy it, at 2 free packs a day
6 cards share Art Rare in this expansion, so the published rate for the rarity is divided 6 ways. How a full art card odds work
That is 8 weeks of free packs, for this one card.
Start on an account that already has pulls- HP
- 110
- Stage
- Stage 2
- Evolves from
- Kirlia
- Weakness
- Darkness +20
- Retreat cost
- 2
Ability and attacks
AbilityPsy Shadow
Once during your turn, you may take 1 [P] Energy from your Energy Zone and attach it to the [P] Pokémon in the Active Spot.
PPCPsyshot60
Found in
The short version
Gardevoir is a Stage 2 Psychic-type Pokémon with 110 HP, weak to Darkness and a retreat cost of 2. It is card 357 of 379 in Deluxe Pack: ex, printed at Art Rare, and it turns up in the Deluxe pack. It evolves from Kirlia. 20 cards in the expansion are rarer than this one. Opening for it means about 106 packs to be reasonably sure of one, which at 2 free packs a day is 8 weeks. The art is by Tomomi Ozaki, who has 2 other cards in the game.
To protect its Trainer, it will expend all its psychic power to create a small black hole.
Illustrated by Tomomi Ozaki
Plays well with Gardevoir5 cards
Psyshot costs 3 — these bring Psychic Energy faster than one attachment a turn.
FantinaUncommonTake a [P] Energy from your Energy Zone and attach it to each of your Drifblim and Mismagius.supporter
CarbinkUncommonChoose 2 of your Benched Pokémon. For each of those Pokémon, take a [P] Energy from your Energy Zone and attach it to that Pokémon.Basic
UxieUncommonTake a [P] Energy from your Energy Zone and attach it to Mesprit or Azelf.Basic
MismagiusUncommonMove all [P] Energy from this Pokémon to 1 of your Benched Pokémon.Stage 1
Lunala exDouble RareOnce during your turn, you may move all [P] Energy from 1 of your Benched [P] Pokémon to your Active Pokémon.Stage 2
Gardevoir helps these6 of 53
Gardevoir brings Psychic Energy faster than one attachment a turn. 53 cards want that; these 6 need it most.
Mewtwo exDouble RarePsydrive costs 4.Discard 2 [P] Energy from this Pokémon.Basic
Giratina exDouble RareChaotic Impact costs 4.Once during your turn, you may take a [P] Energy from your Energy Zone and attach it to this Pokémon. If you use this Ability, your turn ends. This Pokémon also does 20 damage to itself.Basic
MewtwoRarePower Blast costs 4.Discard 2 [P] Energy from this Pokémon.Basic
NecrozmaRarePrismatic Laser costs 4.During your next turn, this Pokémon can't attack.Basic
Ultra Necrozma exDouble RareShoegaze costs 4.Discard the top 5 cards of each player's deck.Basic
GolurkUncommonDouble Lariat costs 4.Flip 2 coins. This attack does 100 damage for each heads.Stage 1