
Darmanitan
What it takes to pull
1 in 48
packs, for this exact card
110
packs to be 90% sure — 8 weeks
70
Pack Points to just buy it, at 2 free packs a day
69 cards share Uncommon in this expansion, so the published rate for the rarity is divided 69 ways. How these odds work
That is 8 weeks of free packs, for this one card.
Start on an account that already has pulls- HP
- 130
- Stage
- Stage 1
- Evolves from
- Darumaka
- Weakness
- Water +20
- Retreat cost
- 3
Attacks
RRRCDarmani-Hands80+
Flip 2 coins. This attack does 30 more damage for each heads.
Found in
The short version
Darmanitan is a Stage 1 Fire-type Pokémon with 130 HP, weak to Water and a retreat cost of 3. It is card 040 of 331 in Mega Rising, printed at Uncommon, and it turns up in the Mega Gyarados pack. It evolves from Darumaka. 163 cards in the expansion are rarer than this one. Opening for it means about 110 packs to be reasonably sure of one, which at 2 free packs a day is 8 weeks. The art is by kawayoo, who has 54 other cards in the game.
This Pokémon’s power level rises along with the temperature of its fire, which can reach 2,500 degrees Fahrenheit.
Illustrated by kawayoo
Plays well with Darmanitan10 cards
Darmani-Hands costs 4 — these bring Fire Energy faster than one attachment a turn.
Flame PatchUncommonAttach a [R] Energy from your discard pile to your Active [R] Pokémon.item
KiaweUncommonChoose 1 of your Alolan Marowak or Turtonator. Take 2 [R] Energy from your Energy Zone and attach it to that Pokémon. Your turn ends.supporter
Hearthflame Mask OgerponRareFlip a coin. If heads, take 2 [R] Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.Basic
MagbyRareTake a [R] Energy from your Energy Zone and attach it to 1 of your Benched Basic Pokémon.Basic
Moltres exDouble RareFlip 3 coins. Take an amount of [R] Energy from your Energy Zone equal to the number of heads and attach it to your Benched [R] Pokémon in any way you like.Basic
CharmeleonUncommonOnce during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may take a [R] Energy from your Energy Zone and attach it to your Active [R] Pokémon.Stage 1
CharmeleonUncommonOnce during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may take a [R] Energy from your Energy Zone and attach it to your Active [R] Pokémon.Stage 1
Elemental SwitchUncommonMove a [R], [W], or [L] Energy from 1 of your Benched Pokémon to your Active Pokémon.item
FlareonRareTake a [R] Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.Stage 1
Ho-Oh exDouble RareTake a [R], [W], and [L] Energy from your Energy Zone and attach them to your Benched Basic Pokémon in any way you like.Basic