
Probopass
What it takes to pull
1 in 17
packs, for this exact card
38
packs to be 90% sure — 3 weeks
70
Pack Points to just buy it, at 2 free packs a day
24 cards share Uncommon in this expansion, so the published rate for the rarity is divided 24 ways. How these odds work
That is 3 weeks of free packs, for this one card.
Start on an account that already has pulls- HP
- 130
- Stage
- Stage 1
- Evolves from
- Nosepass
- Weakness
- Fire +20
- Retreat cost
- 4
Attacks
MMMetallic Turbo40
Take 2 [M] Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.
Found in
The short version
Probopass is a Stage 1 Metal-type Pokémon with 130 HP, weak to Fire and a retreat cost of 4. It is card 053 of 103 in Crimson Blaze, printed at Uncommon, and it turns up in the Crimson Blaze pack. It evolves from Nosepass. 47 cards in the expansion are rarer than this one. Opening for it means about 38 packs to be reasonably sure of one, which at 2 free packs a day is 3 weeks. The art is by Anesaki Dynamic, who has 33 other cards in the game.
It exudes strong magnetism from all over. It controls three small units called Mini-Noses.
Illustrated by Anesaki Dynamic
Probopass helps these6 of 49
Probopass brings Metal Energy faster than one attachment a turn. 49 cards want that; these 6 need it most.
AggronUncommonGiga Impact costs 4.During your next turn, this Pokémon can't attack.Stage 2
Mega Steelix exDouble RareAdamantine Rolling costs 4.During your opponent's next turn, this Pokémon takes −20 damage from attacks and has no Weakness.Stage 1
MelmetalRareHeavy Impact costs 4.This Pokémon takes -20 damage from attacks.Stage 1
Ultra Necrozma exDouble RareShoegaze costs 4.Discard the top 5 cards of each player's deck.Basic- ArchaludonArchaludonRareProtect Charge costs 4.During your opponent's next turn, this Pokémon takes −30 damage from attacks.Stage 1
SteelixRareHeavy Impact costs 4.Stage 1