
Galarian Mr. Rime
What it takes to pull
1 in 35
packs, for this exact card
81
packs to be 90% sure — 6 weeks
70
Pack Points to just buy it, at 2 free packs a day
51 cards share Uncommon in this expansion, so the published rate for the rarity is divided 51 ways. How these odds work
That is 6 weeks of free packs, for this one card.
Start on an account that already has pulls- HP
- 110
- Stage
- Stage 1
- Evolves from
- Galarian Mr. Mime
- Weakness
- Metal +20
- Retreat cost
- 2
Attacks
WWWTriple Spin60x
Flip 3 coins. This attack does 60 damage for each heads.
Found in
The short version
Galarian Mr. Rime is a Stage 1 Water-type Pokémon with 110 HP, weak to Metal and a retreat cost of 2. It is card 031 of 234 in Fantastical Parade, printed at Uncommon, and it turns up in the Gardevoir pack. It evolves from Galarian Mr. Mime. 117 cards in the expansion are rarer than this one. Opening for it means about 81 packs to be reasonably sure of one, which at 2 free packs a day is 6 weeks. The art is by Naoki Saito, who has 39 other cards in the game.
Its amusing movements make it very popular. It releases its psychic power from the pattern on its belly.
Illustrated by Naoki Saito
Plays well with Galarian Mr. Rime10 cards
Triple Spin costs 3 — these bring Water Energy faster than one attachment a turn.
MistyUncommonChoose 1 of your [W] Pokémon, and flip a coin until you get tails. For each heads, take a [W] Energy from your Energy Zone and attach it to that Pokémon.supporter
ManaphyUncommonChoose 2 of your Benched Pokémon. For each of those Pokémon, take a [W] Energy from your Energy Zone and attach it to that Pokémon.Basic
MantykeRareTake a [W] Energy from your Energy Zone and attach it to 1 of your Benched Basic Pokémon.Basic
PhioneUncommonTake a [W] Energy from your Energy Zone and attach it to 1 of your Benched [W] Pokémon.Basic
Elemental SwitchUncommonMove a [R], [W], or [L] Energy from 1 of your Benched Pokémon to your Active Pokémon.item
JellicentRareIf this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, take a [W] Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.Stage 1
Mega Sharpedo exDouble RareTake a [W] Energy from your Energy Zone and attach it to 1 of your Benched [W] Pokémon.Stage 1
VaporeonRareAs often as you like during your turn, you may move a [W] Energy from 1 of your Benched [W] Pokémon to your Active [W] Pokémon.Stage 1
BaxcaliburRareOnce during your turn, you may take a [W] Energy from your Energy Zone and attach it to the [W] Pokémon in the Active Spot.Stage 2
Ho-Oh exDouble RareTake a [R], [W], and [L] Energy from your Energy Zone and attach them to your Benched Basic Pokémon in any way you like.Basic
The only Galarian Mr. Rime card in the game so far.