
Mega Camerupt ex
What it takes to pull
1 in 537
packs, for this exact card
1,235
packs to be 90% sure — 1.7 years
1,250
Pack Points to just buy it, at 2 free packs a day
14 cards share Super Rare in this expansion, so the published rate for the rarity is divided 14 ways. How a special art card odds work
That is 1.7 years of free packs, for this one card.
Start on an account that already has pulls- HP
- 210
- Stage
- Stage 1
- Evolves from
- Numel
- Weakness
- Water +20
- Retreat cost
- 4
Attacks
RRRCVolcanic Kaboom
1 of your opponent's Pokémon is chosen at random. Do 160 damage to it.
Found in
The short version
Mega Camerupt ex is a Stage 1 Fire-type Pokémon with 210 HP, weak to Water and a retreat cost of 4. It is card 181 of 234 in Pulsing Aura, printed at Super Rare, and it turns up in the Pulsing Aura pack. It evolves from Numel. 41 cards in the expansion are rarer than this one. Opening for it means about 1,235 packs to be reasonably sure of one, which at 2 free packs a day is 1.7 years. The art is by PLANETA CG Works, who has 310 other cards in the game.
Illustrated by PLANETA CG Works
Plays well with Mega Camerupt ex10 cards
Volcanic Kaboom costs 4 — these bring Fire Energy faster than one attachment a turn.
Flame PatchUncommonAttach a [R] Energy from your discard pile to your Active [R] Pokémon.item
KiaweUncommonChoose 1 of your Alolan Marowak or Turtonator. Take 2 [R] Energy from your Energy Zone and attach it to that Pokémon. Your turn ends.supporter
Hearthflame Mask OgerponRareFlip a coin. If heads, take 2 [R] Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.Basic
MagbyRareTake a [R] Energy from your Energy Zone and attach it to 1 of your Benched Basic Pokémon.Basic
Moltres exDouble RareFlip 3 coins. Take an amount of [R] Energy from your Energy Zone equal to the number of heads and attach it to your Benched [R] Pokémon in any way you like.Basic
CharmeleonUncommonOnce during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may take a [R] Energy from your Energy Zone and attach it to your Active [R] Pokémon.Stage 1
CharmeleonUncommonOnce during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may take a [R] Energy from your Energy Zone and attach it to your Active [R] Pokémon.Stage 1
Elemental SwitchUncommonMove a [R], [W], or [L] Energy from 1 of your Benched Pokémon to your Active Pokémon.item
FlareonRareTake a [R] Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.Stage 1
Ho-Oh exDouble RareTake a [R], [W], and [L] Energy from your Energy Zone and attach them to your Benched Basic Pokémon in any way you like.Basic