
Ninetales
What it takes to pull
1 in 19
packs, for this exact card
43
packs to be 90% sure — 3 weeks
70
Pack Points to just buy it, at 2 free packs a day
27 cards share Uncommon in this expansion, so the published rate for the rarity is divided 27 ways. How these odds work
That is 3 weeks of free packs, for this one card.
Start on an account that already has pulls- HP
- 100
- Stage
- Stage 1
- Evolves from
- Vulpix
- Weakness
- Water +20
- Retreat cost
- 1
Attacks
RCCEmber Dance20x
Flip 9 coins. This attack does 20 damage for each heads.
Found in
The short version
Ninetales is a Stage 1 Fire-type Pokémon with 100 HP, weak to Water and a retreat cost of 1. It is card 009 of 106 in Everyday Wonders, printed at Uncommon, and it turns up in the Everyday Wonders pack. It evolves from Vulpix. 50 cards in the expansion are rarer than this one. Opening for it means about 43 packs to be reasonably sure of one, which at 2 free packs a day is 3 weeks. The art is by Ken Sugimori, who has 5 other cards in the game.
It has nine long tails and fur that gleams gold. It is said to live for 1,000 years.
Illustrated by Ken Sugimori
Plays well with Ninetales10 cards
Ember Dance costs 3 — these bring Fire Energy faster than one attachment a turn.
Flame PatchUncommonAttach a [R] Energy from your discard pile to your Active [R] Pokémon.item
KiaweUncommonChoose 1 of your Alolan Marowak or Turtonator. Take 2 [R] Energy from your Energy Zone and attach it to that Pokémon. Your turn ends.supporter
Hearthflame Mask OgerponRareFlip a coin. If heads, take 2 [R] Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.Basic
MagbyRareTake a [R] Energy from your Energy Zone and attach it to 1 of your Benched Basic Pokémon.Basic
Moltres exDouble RareFlip 3 coins. Take an amount of [R] Energy from your Energy Zone equal to the number of heads and attach it to your Benched [R] Pokémon in any way you like.Basic
CharmeleonUncommonOnce during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may take a [R] Energy from your Energy Zone and attach it to your Active [R] Pokémon.Stage 1
CharmeleonUncommonOnce during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may take a [R] Energy from your Energy Zone and attach it to your Active [R] Pokémon.Stage 1
Elemental SwitchUncommonMove a [R], [W], or [L] Energy from 1 of your Benched Pokémon to your Active Pokémon.item
FlareonRareTake a [R] Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.Stage 1
Ho-Oh exDouble RareTake a [R], [W], and [L] Energy from your Energy Zone and attach them to your Benched Basic Pokémon in any way you like.Basic