
Dragonite
What it takes to pull
1 in 113
packs, for this exact card
260
packs to be 90% sure — 4 months
150
Pack Points to just buy it, at 2 free packs a day
28 cards share Rare in this expansion, so the published rate for the rarity is divided 28 ways. How these odds work
That is 4 months of free packs, for this one card.
Start on an account that already has pulls- HP
- 150
- Stage
- Stage 2
- Evolves from
- Dragonair
- Weakness
- none +20
- Retreat cost
- 3
Attacks
WLCHyper Beam110
Discard a random Energy from your opponent's Active Pokémon.
Found in
The short version
Dragonite is a Stage 2 Dragon-type Pokémon with 150 HP, weak to none and a retreat cost of 3. It is card 118 of 233 in Ruler of the Skies, printed at Rare, and it turns up in the Ruler of the Skies pack. It evolves from Dragonair. 88 cards in the expansion are rarer than this one. Opening for it means about 260 packs to be reasonably sure of one, which at 2 free packs a day is 4 months. The art is by Naoyo Kimura, who has 55 other cards in the game.
It can fly in spite of its big and bulky physique. It circles the globe in just 16 hours.
Illustrated by Naoyo Kimura
Plays well with Dragonite17 cards
Hyper Beam costs 3 — these bring Water Energy faster than one attachment a turn.
Elemental SwitchUncommonMove a [R], [W], or [L] Energy from 1 of your Benched Pokémon to your Active Pokémon.item
Ho-Oh exDouble RareTake a [R], [W], and [L] Energy from your Energy Zone and attach them to your Benched Basic Pokémon in any way you like.Basic
Electric GeneratorUncommonAccelerates Lightning EnergyFlip a coin. If heads, take a [L] Energy from your Energy Zone and attach it to 1 of your Benched [L] Pokémon.item
Electrical CordUncommonAccelerates Lightning EnergyIf the [L] Pokémon this card is attached to is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, move 2 [L] Energy from that Pokémon and attach 1 Energy each to 2 of your Benched Pokémon.tool
Lt. SurgeUncommonAccelerates Lightning EnergyMove all [L] Energy from your Benched Pokémon to your Raichu, Electrode, or Electabuzz in the Active Spot.supporter
MistyUncommonChoose 1 of your [W] Pokémon, and flip a coin until you get tails. For each heads, take a [W] Energy from your Energy Zone and attach it to that Pokémon.supporter
VolknerUncommonAccelerates Lightning EnergyChoose 1 of your Electivire or Luxray. Attach 2 [L] Energy from your discard pile to that Pokémon.supporter
ManaphyUncommonChoose 2 of your Benched Pokémon. For each of those Pokémon, take a [W] Energy from your Energy Zone and attach it to that Pokémon.Basic
MantykeRareTake a [W] Energy from your Energy Zone and attach it to 1 of your Benched Basic Pokémon.Basic
PachirisuUncommonAccelerates Lightning EnergyTake a [L] Energy from your Energy Zone and attach it to 1 of your Benched [L] Pokémon.Basic
PhioneUncommonTake a [W] Energy from your Energy Zone and attach it to 1 of your Benched [W] Pokémon.Basic
PichuRareAccelerates Lightning EnergyTake a [L] Energy from your Energy Zone and attach it to 1 of your Benched Basic Pokémon.Basic
JellicentRareIf this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, take a [W] Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.Stage 1
Mega Sharpedo exDouble RareTake a [W] Energy from your Energy Zone and attach it to 1 of your Benched [W] Pokémon.Stage 1
VaporeonRareAs often as you like during your turn, you may move a [W] Energy from 1 of your Benched [W] Pokémon to your Active [W] Pokémon.Stage 1
BaxcaliburRareOnce during your turn, you may take a [W] Energy from your Energy Zone and attach it to the [W] Pokémon in the Active Spot.Stage 2
SableyeUncommonTake a random Energy from among [G], [R], [W], [L], [P], [F], [D], and [M] Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.Basic