Garchomp
What it takes to pull
1 in 32
packs, for this exact card
74
packs to be 90% sure — 5 weeks
150
Pack Points to just buy it, at 2 free packs a day
8 cards share Rare in this expansion, so the published rate for the rarity is divided 8 ways. How these odds work
That is 5 weeks of free packs, for this one card.
Start on an account that already has pulls- HP
- 150
- Stage
- Stage 2
- Evolves from
- Gabite
- Weakness
- none +20
- Retreat cost
- 1
Ability and attacks
AbilityMach Stealth
If your opponent's Pokémon is Knocked Out by damage from this Pokémon's attacks, during your opponent's next turn, prevent all damage from—and effects of—attacks done to this Pokémon.
WFCLand Crush120
Found in
The short version
Garchomp is a Stage 2 Dragon-type Pokémon with 150 HP, weak to none and a retreat cost of 1. It is card 054 of 110 in Team Rocket’s Ambition, printed at Rare, and it turns up in the Team Rocket pack. It evolves from Gabite. 44 cards in the expansion are rarer than this one. Opening for it means about 74 packs to be reasonably sure of one, which at 2 free packs a day is 5 weeks. The art is by Naoki Saito, who has 39 other cards in the game.
The protuberances on its head serve as sensors. It can even detect distant prey.
Illustrated by Naoki Saito
Plays well with Garchomp13 cards
Land Crush costs 3 — these bring Fighting Energy faster than one attachment a turn.
BrockUncommonTake a [F] Energy from your Energy Zone and attach it to Golem or Onix.supporter
MistyUncommonAccelerates Water EnergyChoose 1 of your [W] Pokémon, and flip a coin until you get tails. For each heads, take a [W] Energy from your Energy Zone and attach it to that Pokémon.supporter
ManaphyUncommonAccelerates Water EnergyChoose 2 of your Benched Pokémon. For each of those Pokémon, take a [W] Energy from your Energy Zone and attach it to that Pokémon.Basic
MantykeRareAccelerates Water EnergyTake a [W] Energy from your Energy Zone and attach it to 1 of your Benched Basic Pokémon.Basic
Passimian exDouble RareIf this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, move all [F] Energy from this Pokémon to 1 of your Benched Pokémon.Basic
PhioneUncommonAccelerates Water EnergyTake a [W] Energy from your Energy Zone and attach it to 1 of your Benched [W] Pokémon.Basic
Elemental SwitchUncommonAccelerates Water EnergyMove a [R], [W], or [L] Energy from 1 of your Benched Pokémon to your Active Pokémon.item
JellicentRareAccelerates Water EnergyIf this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, take a [W] Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.Stage 1
Mega Sharpedo exDouble RareAccelerates Water EnergyTake a [W] Energy from your Energy Zone and attach it to 1 of your Benched [W] Pokémon.Stage 1
VaporeonRareAccelerates Water EnergyAs often as you like during your turn, you may move a [W] Energy from 1 of your Benched [W] Pokémon to your Active [W] Pokémon.Stage 1
BaxcaliburRareAccelerates Water EnergyOnce during your turn, you may take a [W] Energy from your Energy Zone and attach it to the [W] Pokémon in the Active Spot.Stage 2
Ho-Oh exDouble RareAccelerates Water EnergyTake a [R], [W], and [L] Energy from your Energy Zone and attach them to your Benched Basic Pokémon in any way you like.Basic
SableyeUncommonAccelerates Water EnergyTake a random Energy from among [G], [R], [W], [L], [P], [F], [D], and [M] Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.Basic