
Magmar
What it takes to pull
1 in 16
packs, for this exact card
36
packs to be 90% sure — 3 weeks
70
Pack Points to just buy it, at 2 free packs a day
23 cards share Uncommon in this expansion, so the published rate for the rarity is divided 23 ways. How these odds work
That is 3 weeks of free packs, for this one card.
Start on an account that already has pulls- HP
- 80
- Stage
- Basic
- Weakness
- Water +20
- Retreat cost
- 2
Attacks
RRFire Blast80
Discard 2 [R] Energy from this Pokémon.
Found in
The short version
Magmar is a Basic Fire-type Pokémon with 80 HP, weak to Water and a retreat cost of 2. It is card 012 of 86 in Mythical Island, printed at Uncommon, and it turns up in the Mew pack. 31 cards in the expansion are rarer than this one. Opening for it means about 36 packs to be reasonably sure of one, which at 2 free packs a day is 3 weeks. The art is by sui, who has 51 other cards in the game.
Magmar dispatches its prey with fire. But it regrets this habit once it realizes that it has burned its intended prey to a charred crisp.
Illustrated by sui
Plays well with Magmar10 cards
Magmar is waiting on Fire Energy.
Flame PatchUncommonAttach a [R] Energy from your discard pile to your Active [R] Pokémon.item
KiaweUncommonChoose 1 of your Alolan Marowak or Turtonator. Take 2 [R] Energy from your Energy Zone and attach it to that Pokémon. Your turn ends.supporter
Hearthflame Mask OgerponRareFlip a coin. If heads, take 2 [R] Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.Basic
MagbyRareTake a [R] Energy from your Energy Zone and attach it to 1 of your Benched Basic Pokémon.Basic
Moltres exDouble RareFlip 3 coins. Take an amount of [R] Energy from your Energy Zone equal to the number of heads and attach it to your Benched [R] Pokémon in any way you like.Basic
CharmeleonUncommonOnce during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may take a [R] Energy from your Energy Zone and attach it to your Active [R] Pokémon.Stage 1
CharmeleonUncommonOnce during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may take a [R] Energy from your Energy Zone and attach it to your Active [R] Pokémon.Stage 1
Elemental SwitchUncommonMove a [R], [W], or [L] Energy from 1 of your Benched Pokémon to your Active Pokémon.item
FlareonRareTake a [R] Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.Stage 1
Ho-Oh exDouble RareTake a [R], [W], and [L] Energy from your Energy Zone and attach them to your Benched Basic Pokémon in any way you like.Basic