
Alolan Marowak
What it takes to pull
1 in 186
packs, for this exact card
427
packs to be 90% sure — 7 months
400
Pack Points to just buy it, at 2 free packs a day
24 cards share Art Rare in this expansion, so the published rate for the rarity is divided 24 ways. How a full art card odds work
That is 7 months of free packs, for this one card.
Start on an account that already has pulls- HP
- 110
- Stage
- Stage 1
- Evolves from
- Cubone
- Weakness
- Water +20
- Retreat cost
- 2
Attacks
RRCBurning Bonemerang70x
Flip 2 coins. This attack does 70 damage for each heads. If at least 1 of them is heads, your opponent's Active Pokémon is now Burned.
Found in
The short version
Alolan Marowak is a Stage 1 Fire-type Pokémon with 110 HP, weak to Water and a retreat cost of 2. It is card 160 of 239 in Celestial Guardians, printed at Art Rare, and it turns up in the Lunala pack. It evolves from Cubone. 60 cards in the expansion are rarer than this one. Opening for it means about 427 packs to be reasonably sure of one, which at 2 free packs a day is 7 months. The art is by Gemi, who has 3 other cards in the game.
This Pokémon sets the bone it holds on fire and dances through the night as a way to mourn its fallen allies.
Illustrated by Gemi
Plays well with Alolan Marowak10 cards
Burning Bonemerang costs 3 — these bring Fire Energy faster than one attachment a turn.
Flame PatchUncommonAttach a [R] Energy from your discard pile to your Active [R] Pokémon.item
KiaweUncommonChoose 1 of your Alolan Marowak or Turtonator. Take 2 [R] Energy from your Energy Zone and attach it to that Pokémon. Your turn ends.supporter
Hearthflame Mask OgerponRareFlip a coin. If heads, take 2 [R] Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.Basic
MagbyRareTake a [R] Energy from your Energy Zone and attach it to 1 of your Benched Basic Pokémon.Basic
Moltres exDouble RareFlip 3 coins. Take an amount of [R] Energy from your Energy Zone equal to the number of heads and attach it to your Benched [R] Pokémon in any way you like.Basic
CharmeleonUncommonOnce during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may take a [R] Energy from your Energy Zone and attach it to your Active [R] Pokémon.Stage 1
CharmeleonUncommonOnce during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may take a [R] Energy from your Energy Zone and attach it to your Active [R] Pokémon.Stage 1
Elemental SwitchUncommonMove a [R], [W], or [L] Energy from 1 of your Benched Pokémon to your Active Pokémon.item
FlareonRareTake a [R] Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.Stage 1
Ho-Oh exDouble RareTake a [R], [W], and [L] Energy from your Energy Zone and attach them to your Benched Basic Pokémon in any way you like.Basic