
Turtonator
What it takes to pull
1 in 186
packs, for this exact card
427
packs to be 90% sure — 7 months
400
Pack Points to just buy it, at 2 free packs a day
24 cards share Art Rare in this expansion, so the published rate for the rarity is divided 24 ways. How a full art card odds work
That is 7 months of free packs, for this one card.
Start on an account that already has pulls- HP
- 120
- Stage
- Basic
- Weakness
- Water +20
- Retreat cost
- 4
Attacks
RRCFire Spin90
Discard a [R] Energy from this Pokémon.
Found in
The short version
Turtonator is a Basic Fire-type Pokémon with 120 HP, weak to Water and a retreat cost of 4. It is card 161 of 239 in Celestial Guardians, printed at Art Rare, and it turns up in the Lunala pack. 60 cards in the expansion are rarer than this one. Opening for it means about 427 packs to be reasonably sure of one, which at 2 free packs a day is 7 months. The art is by akagi, who has 13 other cards in the game.
Explosive substances coat the shell on its back. Enemies that dare attack it will be blown away by an immense detonation.
Illustrated by akagi
Plays well with Turtonator10 cards
Fire Spin costs 3 — these bring Fire Energy faster than one attachment a turn.
Flame PatchUncommonAttach a [R] Energy from your discard pile to your Active [R] Pokémon.item
KiaweUncommonChoose 1 of your Alolan Marowak or Turtonator. Take 2 [R] Energy from your Energy Zone and attach it to that Pokémon. Your turn ends.supporter
Hearthflame Mask OgerponRareFlip a coin. If heads, take 2 [R] Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.Basic
MagbyRareTake a [R] Energy from your Energy Zone and attach it to 1 of your Benched Basic Pokémon.Basic
Moltres exDouble RareFlip 3 coins. Take an amount of [R] Energy from your Energy Zone equal to the number of heads and attach it to your Benched [R] Pokémon in any way you like.Basic
CharmeleonUncommonOnce during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may take a [R] Energy from your Energy Zone and attach it to your Active [R] Pokémon.Stage 1
CharmeleonUncommonOnce during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may take a [R] Energy from your Energy Zone and attach it to your Active [R] Pokémon.Stage 1
Elemental SwitchUncommonMove a [R], [W], or [L] Energy from 1 of your Benched Pokémon to your Active Pokémon.item
FlareonRareTake a [R] Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.Stage 1
Ho-Oh exDouble RareTake a [R], [W], and [L] Energy from your Energy Zone and attach them to your Benched Basic Pokémon in any way you like.Basic