
Turtonator
What it takes to pull
1 in 35
packs, for this exact card
81
packs to be 90% sure — 6 weeks
70
Pack Points to just buy it, at 2 free packs a day
51 cards share Uncommon in this expansion, so the published rate for the rarity is divided 51 ways. How these odds work
That is 6 weeks of free packs, for this one card.
Start on an account that already has pulls- HP
- 110
- Stage
- Basic
- Weakness
- none +20
- Retreat cost
- 3
Attacks
RFCSearing Flame70
Your opponent's Active Pokémon is now Burned.
Found in
The short version
Turtonator is a Basic Dragon-type Pokémon with 110 HP, weak to none and a retreat cost of 3. It is card 123 of 233 in Ruler of the Skies, printed at Uncommon, and it turns up in the Ruler of the Skies pack. 116 cards in the expansion are rarer than this one. Opening for it means about 81 packs to be reasonably sure of one, which at 2 free packs a day is 6 weeks. The art is by Anesaki Dynamic, who has 33 other cards in the game.
Eating sulfur in its volcanic habitat is what causes explosive compounds to develop in its shell. Its droppings are also dangerously explosive.
Illustrated by Anesaki Dynamic
Plays well with Turtonator13 cards
Searing Flame costs 3 — these bring Fighting Energy faster than one attachment a turn.
BrockUncommonTake a [F] Energy from your Energy Zone and attach it to Golem or Onix.supporter
Flame PatchUncommonAccelerates Fire EnergyAttach a [R] Energy from your discard pile to your Active [R] Pokémon.item
KiaweUncommonAccelerates Fire EnergyChoose 1 of your Alolan Marowak or Turtonator. Take 2 [R] Energy from your Energy Zone and attach it to that Pokémon. Your turn ends.supporter
Hearthflame Mask OgerponRareAccelerates Fire EnergyFlip a coin. If heads, take 2 [R] Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.Basic
MagbyRareAccelerates Fire EnergyTake a [R] Energy from your Energy Zone and attach it to 1 of your Benched Basic Pokémon.Basic
Moltres exDouble RareAccelerates Fire EnergyFlip 3 coins. Take an amount of [R] Energy from your Energy Zone equal to the number of heads and attach it to your Benched [R] Pokémon in any way you like.Basic
Passimian exDouble RareIf this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, move all [F] Energy from this Pokémon to 1 of your Benched Pokémon.Basic
CharmeleonUncommonAccelerates Fire EnergyOnce during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may take a [R] Energy from your Energy Zone and attach it to your Active [R] Pokémon.Stage 1
CharmeleonUncommonAccelerates Fire EnergyOnce during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may take a [R] Energy from your Energy Zone and attach it to your Active [R] Pokémon.Stage 1
Elemental SwitchUncommonAccelerates Fire EnergyMove a [R], [W], or [L] Energy from 1 of your Benched Pokémon to your Active Pokémon.item
FlareonRareAccelerates Fire EnergyTake a [R] Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.Stage 1
Ho-Oh exDouble RareAccelerates Fire EnergyTake a [R], [W], and [L] Energy from your Energy Zone and attach them to your Benched Basic Pokémon in any way you like.Basic
SableyeUncommonAccelerates Fire EnergyTake a random Energy from among [G], [R], [W], [L], [P], [F], [D], and [M] Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.Basic