
Magikarp
What it takes to pull
1 in 186
packs, for this exact card
427
packs to be 90% sure — 7 months
400
Pack Points to just buy it, at 2 free packs a day
24 cards share Art Rare in this expansion, so the published rate for the rarity is divided 24 ways. How a full art card odds work
That is 7 months of free packs, for this one card.
Start on an account that already has pulls- HP
- 30
- Stage
- Basic
- Weakness
- Lightning +20
- Retreat cost
- 1
Attacks
WWCWaterfall Evolution
Put a random card from your deck that evolves from this Pokémon onto this Pokémon to evolve it.
Found in
The short version
Magikarp is a Basic Water-type Pokémon with 30 HP, weak to Lightning and a retreat cost of 1. It is card 232 of 331 in Mega Rising, printed at Art Rare, and it turns up in the Mega Gyarados pack. 81 cards in the expansion are rarer than this one. Opening for it means about 427 packs to be reasonably sure of one, which at 2 free packs a day is 7 months. The art is by Tetsu Kayama, who has 5 other cards in the game.
In the distant past, it was somewhat stronger than the horribly weak descendants that exist today.
Illustrated by Tetsu Kayama
Plays well with Magikarp10 cards
Waterfall Evolution costs 3 — these bring Water Energy faster than one attachment a turn.
MistyUncommonChoose 1 of your [W] Pokémon, and flip a coin until you get tails. For each heads, take a [W] Energy from your Energy Zone and attach it to that Pokémon.supporter
ManaphyUncommonChoose 2 of your Benched Pokémon. For each of those Pokémon, take a [W] Energy from your Energy Zone and attach it to that Pokémon.Basic
MantykeRareTake a [W] Energy from your Energy Zone and attach it to 1 of your Benched Basic Pokémon.Basic
PhioneUncommonTake a [W] Energy from your Energy Zone and attach it to 1 of your Benched [W] Pokémon.Basic
Elemental SwitchUncommonMove a [R], [W], or [L] Energy from 1 of your Benched Pokémon to your Active Pokémon.item
JellicentRareIf this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, take a [W] Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.Stage 1
Mega Sharpedo exDouble RareTake a [W] Energy from your Energy Zone and attach it to 1 of your Benched [W] Pokémon.Stage 1
VaporeonRareAs often as you like during your turn, you may move a [W] Energy from 1 of your Benched [W] Pokémon to your Active [W] Pokémon.Stage 1
BaxcaliburRareOnce during your turn, you may take a [W] Energy from your Energy Zone and attach it to the [W] Pokémon in the Active Spot.Stage 2
Ho-Oh exDouble RareTake a [R], [W], and [L] Energy from your Energy Zone and attach them to your Benched Basic Pokémon in any way you like.Basic