
Cacturne
What it takes to pull
1 in 35
packs, for this exact card
81
packs to be 90% sure — 6 weeks
70
Pack Points to just buy it, at 2 free packs a day
51 cards share Uncommon in this expansion, so the published rate for the rarity is divided 51 ways. How these odds work
That is 6 weeks of free packs, for this one card.
Start on an account that already has pulls- HP
- 120
- Stage
- Stage 1
- Evolves from
- Cacnea
- Weakness
- Fire +20
- Retreat cost
- 2
Attacks
GGCSpike Rend60+
If your opponent's Active Pokémon has damage on it, this attack does 60 more damage.
Found in
The short version
Cacturne is a Stage 1 Grass-type Pokémon with 120 HP, weak to Fire and a retreat cost of 2. It is card 007 of 234 in Fantastical Parade, printed at Uncommon, and it turns up in the Gardevoir pack. It evolves from Cacnea. 117 cards in the expansion are rarer than this one. Opening for it means about 81 packs to be reasonably sure of one, which at 2 free packs a day is 6 weeks. The art is by Suwama Chiaki, who has 20 other cards in the game.
It lives in deserts. It becomes active at night when it hunts for prey exhausted from the desert’s heat.
Illustrated by Suwama Chiaki
Plays well with Cacturne3 cards
Spike Rend costs 3 — these bring Grass Energy faster than one attachment a turn.
Leafeon exDouble RareOnce during your turn, if this Pokémon is in the Active Spot, you may take a [G] Energy from your Energy Zone and attach it to 1 of your [G] Pokémon.Stage 1
LilligantUncommonTake a [G] Energy from your Energy Zone and attach it to 1 of your Benched [G] Pokémon.Stage 1
SerperiorRareEach [G] Energy attached to your [G] Pokémon provides 2 [G] Energy. This effect doesn't stack.Stage 2