
Salamence
What it takes to pull
1 in 113
packs, for this exact card
260
packs to be 90% sure — 4 months
150
Pack Points to just buy it, at 2 free packs a day
28 cards share Rare in this expansion, so the published rate for the rarity is divided 28 ways. How these odds work
That is 4 months of free packs, for this one card.
Start on an account that already has pulls- HP
- 150
- Stage
- Stage 2
- Evolves from
- Shelgon
- Weakness
- none +20
- Retreat cost
- 2
Attacks
RWCDragon Dive150
Flip a coin. If tails, this Pokémon also does 50 damage to itself.
Found in
The short version
Salamence is a Stage 2 Dragon-type Pokémon with 150 HP, weak to none and a retreat cost of 2. It is card 123 of 234 in Fantastical Parade, printed at Rare, and it turns up in the Gardevoir pack. It evolves from Shelgon. 89 cards in the expansion are rarer than this one. Opening for it means about 260 packs to be reasonably sure of one, which at 2 free packs a day is 4 months. The art is by kodama, who has 35 other cards in the game.
It becomes uncontrollable if it is enraged. It destroys everything with shredding claws and fire.
Illustrated by kodama
Plays well with Salamence19 cards
Dragon Dive costs 3 — these bring Fire Energy faster than one attachment a turn.
Elemental SwitchUncommonMove a [R], [W], or [L] Energy from 1 of your Benched Pokémon to your Active Pokémon.item
Ho-Oh exDouble RareTake a [R], [W], and [L] Energy from your Energy Zone and attach them to your Benched Basic Pokémon in any way you like.Basic
Flame PatchUncommonAttach a [R] Energy from your discard pile to your Active [R] Pokémon.item
KiaweUncommonChoose 1 of your Alolan Marowak or Turtonator. Take 2 [R] Energy from your Energy Zone and attach it to that Pokémon. Your turn ends.supporter
MistyUncommonAccelerates Water EnergyChoose 1 of your [W] Pokémon, and flip a coin until you get tails. For each heads, take a [W] Energy from your Energy Zone and attach it to that Pokémon.supporter
Hearthflame Mask OgerponRareFlip a coin. If heads, take 2 [R] Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.Basic
MagbyRareTake a [R] Energy from your Energy Zone and attach it to 1 of your Benched Basic Pokémon.Basic
ManaphyUncommonAccelerates Water EnergyChoose 2 of your Benched Pokémon. For each of those Pokémon, take a [W] Energy from your Energy Zone and attach it to that Pokémon.Basic
MantykeRareAccelerates Water EnergyTake a [W] Energy from your Energy Zone and attach it to 1 of your Benched Basic Pokémon.Basic
Moltres exDouble RareFlip 3 coins. Take an amount of [R] Energy from your Energy Zone equal to the number of heads and attach it to your Benched [R] Pokémon in any way you like.Basic
PhioneUncommonAccelerates Water EnergyTake a [W] Energy from your Energy Zone and attach it to 1 of your Benched [W] Pokémon.Basic
CharmeleonUncommonOnce during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may take a [R] Energy from your Energy Zone and attach it to your Active [R] Pokémon.Stage 1
CharmeleonUncommonOnce during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may take a [R] Energy from your Energy Zone and attach it to your Active [R] Pokémon.Stage 1
FlareonRareTake a [R] Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.Stage 1
JellicentRareAccelerates Water EnergyIf this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, take a [W] Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.Stage 1
Mega Sharpedo exDouble RareAccelerates Water EnergyTake a [W] Energy from your Energy Zone and attach it to 1 of your Benched [W] Pokémon.Stage 1
VaporeonRareAccelerates Water EnergyAs often as you like during your turn, you may move a [W] Energy from 1 of your Benched [W] Pokémon to your Active [W] Pokémon.Stage 1
BaxcaliburRareAccelerates Water EnergyOnce during your turn, you may take a [W] Energy from your Energy Zone and attach it to the [W] Pokémon in the Active Spot.Stage 2
SableyeUncommonTake a random Energy from among [G], [R], [W], [L], [P], [F], [D], and [M] Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.Basic