
Aurorus
What it takes to pull
1 in 186
packs, for this exact card
427
packs to be 90% sure — 7 months
400
Pack Points to just buy it, at 2 free packs a day
24 cards share Art Rare in this expansion, so the published rate for the rarity is divided 24 ways. How a full art card odds work
That is 7 months of free packs, for this one card.
Start on an account that already has pulls- HP
- 150
- Stage
- Stage 2
- Evolves from
- Amaura
- Weakness
- Metal +20
- Retreat cost
- 3
Attacks
WWCHail Prison90
Discard 2 [W] Energy from this Pokémon. Your opponent's Active Pokémon is now Paralyzed.
Found in
The short version
Aurorus is a Stage 2 Water-type Pokémon with 150 HP, weak to Metal and a retreat cost of 3. It is card 163 of 234 in Fantastical Parade, printed at Art Rare, and it turns up in the Gardevoir pack. It evolves from Amaura. 55 cards in the expansion are rarer than this one. Opening for it means about 427 packs to be reasonably sure of one, which at 2 free packs a day is 7 months. The art is by sui, who has 51 other cards in the game.
When gripped by rage, Aurorus will emanate freezing air, covering everything around it in ice.
Illustrated by sui
Plays well with Aurorus10 cards
Hail Prison costs 3 — these bring Water Energy faster than one attachment a turn.
MistyUncommonChoose 1 of your [W] Pokémon, and flip a coin until you get tails. For each heads, take a [W] Energy from your Energy Zone and attach it to that Pokémon.supporter
ManaphyUncommonChoose 2 of your Benched Pokémon. For each of those Pokémon, take a [W] Energy from your Energy Zone and attach it to that Pokémon.Basic
MantykeRareTake a [W] Energy from your Energy Zone and attach it to 1 of your Benched Basic Pokémon.Basic
PhioneUncommonTake a [W] Energy from your Energy Zone and attach it to 1 of your Benched [W] Pokémon.Basic
Elemental SwitchUncommonMove a [R], [W], or [L] Energy from 1 of your Benched Pokémon to your Active Pokémon.item
JellicentRareIf this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, take a [W] Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.Stage 1
Mega Sharpedo exDouble RareTake a [W] Energy from your Energy Zone and attach it to 1 of your Benched [W] Pokémon.Stage 1
VaporeonRareAs often as you like during your turn, you may move a [W] Energy from 1 of your Benched [W] Pokémon to your Active [W] Pokémon.Stage 1
BaxcaliburRareOnce during your turn, you may take a [W] Energy from your Energy Zone and attach it to the [W] Pokémon in the Active Spot.Stage 2
Ho-Oh exDouble RareTake a [R], [W], and [L] Energy from your Energy Zone and attach them to your Benched Basic Pokémon in any way you like.Basic