
Armarouge ex
What it takes to pull
1 in 240
packs, for this exact card
551
packs to be 90% sure — 9 months
1,350
Pack Points to just buy it, at 2 free packs a day
4 cards share Shiny Super Rare in this expansion, so the published rate for the rarity is divided 4 ways. How a double shiny card odds work
One of 96 shiny super rare cards in the game. See them all, ranked by how hard each is to pull.
That is 9 months of free packs, for this one card.
Start on an account that already has pulls- HP
- 140
- Stage
- Stage 1
- Evolves from
- Charcadet
- Weakness
- Water +20
- Retreat cost
- 2
Ability and attacks
AbilityArmor
This Pokémon takes −30 damage from attacks.
RCCArmor Cannon120
Discard a [R] Energy from this Pokémon.
Found in
The short version
Armarouge ex is a Stage 1 Fire-type Pokémon with 140 HP, weak to Water and a retreat cost of 2. It is card 105 of 109 in Paradox Drive, printed at Shiny Super Rare, and it turns up in the Paradox Drive pack. It evolves from Charcadet. 2 cards in the expansion are rarer than this one. Opening for it means about 551 packs to be reasonably sure of one, which at 2 free packs a day is 9 months. The art is by takuyoa, who has 6 other cards in the game.
Illustrated by takuyoa
Plays well with Armarouge ex10 cards
Armor Cannon costs 3 — these bring Fire Energy faster than one attachment a turn.
Flame PatchUncommonAttach a [R] Energy from your discard pile to your Active [R] Pokémon.item
KiaweUncommonChoose 1 of your Alolan Marowak or Turtonator. Take 2 [R] Energy from your Energy Zone and attach it to that Pokémon. Your turn ends.supporter
Hearthflame Mask OgerponRareFlip a coin. If heads, take 2 [R] Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.Basic
MagbyRareTake a [R] Energy from your Energy Zone and attach it to 1 of your Benched Basic Pokémon.Basic
Moltres exDouble RareFlip 3 coins. Take an amount of [R] Energy from your Energy Zone equal to the number of heads and attach it to your Benched [R] Pokémon in any way you like.Basic
CharmeleonUncommonOnce during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may take a [R] Energy from your Energy Zone and attach it to your Active [R] Pokémon.Stage 1
CharmeleonUncommonOnce during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may take a [R] Energy from your Energy Zone and attach it to your Active [R] Pokémon.Stage 1
Elemental SwitchUncommonMove a [R], [W], or [L] Energy from 1 of your Benched Pokémon to your Active Pokémon.item
FlareonRareTake a [R] Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.Stage 1
Ho-Oh exDouble RareTake a [R], [W], and [L] Energy from your Energy Zone and attach them to your Benched Basic Pokémon in any way you like.Basic