
Arcanine ex
What it takes to pull
1 in 240
packs, for this exact card
551
packs to be 90% sure — 9 months
1,350
Pack Points to just buy it, at 2 free packs a day
4 cards share Shiny Super Rare in this expansion, so the published rate for the rarity is divided 4 ways. How a double shiny card odds work
One of 96 shiny super rare cards in the game. See them all, ranked by how hard each is to pull.
That is 9 months of free packs, for this one card.
Start on an account that already has pulls- HP
- 150
- Stage
- Stage 1
- Evolves from
- Growlithe
- Weakness
- Water +20
- Retreat cost
- 2
Attacks
RRCInferno Onrush120
This Pokémon also does 20 damage to itself.
Found in
The short version
Arcanine ex is a Stage 1 Fire-type Pokémon with 150 HP, weak to Water and a retreat cost of 2. It is card 100 of 103 in Extradimensional Crisis, printed at Shiny Super Rare, and it turns up in the Extradimensional pack. It evolves from Growlithe. 1 card in the expansion is rarer than this one. Opening for it means about 551 packs to be reasonably sure of one, which at 2 free packs a day is 9 months. The art is by PLANETA Saito, who has 13 other cards in the game.
Illustrated by PLANETA Saito
Plays well with Arcanine ex10 cards
Inferno Onrush costs 3 — these bring Fire Energy faster than one attachment a turn.
Flame PatchUncommonAttach a [R] Energy from your discard pile to your Active [R] Pokémon.item
KiaweUncommonChoose 1 of your Alolan Marowak or Turtonator. Take 2 [R] Energy from your Energy Zone and attach it to that Pokémon. Your turn ends.supporter
Hearthflame Mask OgerponRareFlip a coin. If heads, take 2 [R] Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.Basic
MagbyRareTake a [R] Energy from your Energy Zone and attach it to 1 of your Benched Basic Pokémon.Basic
Moltres exDouble RareFlip 3 coins. Take an amount of [R] Energy from your Energy Zone equal to the number of heads and attach it to your Benched [R] Pokémon in any way you like.Basic
CharmeleonUncommonOnce during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may take a [R] Energy from your Energy Zone and attach it to your Active [R] Pokémon.Stage 1
CharmeleonUncommonOnce during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may take a [R] Energy from your Energy Zone and attach it to your Active [R] Pokémon.Stage 1
Elemental SwitchUncommonMove a [R], [W], or [L] Energy from 1 of your Benched Pokémon to your Active Pokémon.item
FlareonRareTake a [R] Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.Stage 1
Ho-Oh exDouble RareTake a [R], [W], and [L] Energy from your Energy Zone and attach them to your Benched Basic Pokémon in any way you like.Basic